GPU RENDERING
Hardware-accelerated. Smooth under heavy output. Almost no CPU when idle.
Smooth Under Load
The terminal renders on the GPU on every supported platform. Cells, glyphs, images, and window chrome share the same pipeline, so a screen full of compiler output, a streaming log, or a long cat over a 4K image all stay smooth without dropped frames.
Quiet When Idle
When nothing is changing, the terminal stops drawing entirely — the cursor blink is the only thing that can wake it up. Idle CPU drops near zero, your laptop fan stops, and a long-lived terminal session doesn't drain battery in the background.
Only Changed Cells Redraw
Each frame only updates the cells that actually changed. A streaming build log or a busy htop still costs a fraction of what redrawing the full screen would. Resizing the window or moving it to a different monitor stays smooth.
Crisp Text at Every Size
Glyphs are rasterized once and cached. Common ASCII characters are pre-warmed at startup, so the very first frame already has the text it needs. Bumping the font size or moving between monitors with different DPIs renders sharp without re-launching.